![]() It's possible to play with just one, but then it is ghosts-only and no one gets to be Pac Man.Ī really big bonus in my mind is that only one person needs to own Namco Museum. You really need 2 Switches to make this work - one to be Pac Man, one to be the ghosts. ![]() The player to catch Pac Man becomes him the next round, and so on until you hit the point limit. It's multiplayer Pac Man - one player is the man, the others are the ghosts, and they try to catch him. To be fair, some options don't make sense to do that way, but I find for things like sound, it's kinda irritating.īig enough to get a section by itself. This is a drag if I want to have a certain sound equalizer for all games - I can't just say 'use this one for all games', it's each game, one at a time. My other big nit is that there's not a good way to set settings in more than one game at a time. Changing certain settings make you ineligible for online rankings, but the game makes it clear when you've done so. There's also some fun stuff, like being able to toggle the self-test screens (for the games that have it) or whether or not to run attract mode. This varies from game to game, but contains the usual things like starting lives, points needed to gain lives, game difficulty, and all those fun things. There's also a sound test for the game you're in, if you're into that sort of thing.įinally, game options. I have both music and sound effects for the menu set to 6, for reference. Since I'm on sound, IMO the default for the pause menu is waaay too high, because it is much louder than the game is by default. Sound settings provides some preset equalizer setings, as well as some reverb settings. I find that in handheld or otherwise sideways modes, the game area is borderline too small to see at times, but I understand that as a limitation of the screen. I eventually kinda gave up and set all of the graphics settings back to default for most games. Unfortunately, the backgrounds do not scale with the game window, and things can get ugly as a result. You can also configure the background image and whether or not the controls are shown onscreen. There's also an option for those sweet sweet fake scanlines. ![]() You can choose the zoom, aspect ratio, and other size settings. The display settings cover all sorts of things. To me, that reduces the value of the rotation feature. I think this is really neat and helpful for some games, but the Switch won't stand on its own like that, requiring an external prop or stand. You can actually have the game render sideways and set the Switch up portrait style. One of the really neat, but honestly kinda flawed options is screen rotation. If you have a save, you can choose to load it when you start the game, which is convenient. While workable, I'd have really liked 4 or 5 slots per game. ![]() Also available is a save system, which is pretty primitive - one save per game. Here you can do the basics like restart or choose a different game. Like I said, it's just a nit because I can adjust to me preference. Would have been better to have mapped all of the buttons to shoot by default. Also, Dig Dug only has one button mapped to shoot, which I felt was pointless when there was only one button. Most games tend to use A/B, while I think it more comfortable to use Y/B. One of my bigger nits is that the default controls feel badly chosen. You can map every single face button the way want to, and also set the analog stick deadzone. How to Play should be pretty self explanatory.Ĭontrols should be, too. There are 3 tabs - Options, Controls, and How to Play If you press R at the menu screen, or at any time in gameplay proper, you can access the game menu. ![]()
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